Time Travel in the Living Room: Leveraging Immersive VR History Simulations for Remote Middle Schoolers

Time Travel in the Living Room: Leveraging Immersive VR History Simulations for Remote Middle Schoolers

Imagine a twelve-year-old student sitting in a small apartment in a rural town. To her left is a pile of laundry; to her right, a window looking out at a rainy street. But as she slides a sleek headset over her eyes, the apartment vanishes. The rain is replaced by the blistering sun of the Roman Forum in 44 BCE. She isn’t just watching a video of Marcus Brutus; she is standing three feet away from him, hearing the rustle of his toga and the ambient roar of a city of a million people.

This is the power of “presence”—the psychological phenomenon of feeling truly “there” in a digital environment. For remote middle schoolers, who often struggle with the isolation and screen fatigue of traditional Zoom-based learning, Immersive Virtual Reality (VR) is not just a high-tech toy. It is a teleportation device that turns history from a series of …

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